DARK SOULS:
Dark Souls takes place in the fictional kingdom of Lordran. Players assume the role of a cursed human character who has been chosen to make a pilgrimage out of the Undead Asylum to discover the fate of the undead. The plot of Dark Souls is primarily told through descriptions of in-game items and dialogue with non-playable characters (NPCs). Players must piece together what vague information they obtain in order to understand the story, rather than having it laid out for them by the game. Dark Souls garnered recognition due to its grueling difficulty and unforgiving challenge. The game world is filled with weapons, armor and consumable items that serve to assist the player throughout their journey.
Dark Souls received high praise from critics due to its difficulty and deeply rooted mythology. In April 2013, From Software announced Dark Souls had sold more than 2.3 million copies. The PC version was the second most played Games for Windows Live title in 2012 based on unique users.[10] Dark Souls II was announced on December 7, 2012, and was released on March 11, 2014.
GAMEPLAY:
Dark Souls is a third-person RPG. The core mechanic of the game is that it uses death to teach players how to react in hostile environments. Dark Souls takes place in a large and continuous open world environment. Players are able to travel to and from areas and explore various paths, although certain prerequisites have to be met in order to unlock certain areas. Scattered throughout the game world are bosses and creatures of varying types that must be defeated. With each enemy killed, the player will receive a relative amount of "souls" which act as both currency and experience points.Central to Dark Souls are bonfires. Bonfires are scattered throughout the world and function as resting hubs and save points for the player. While resting, players can level up and repair their equipment, among other things. Resting at a bonfire is restorative and all but necessary for progression in the game. However, resting at a bonfire causes all of the previously defeated enemies of an area to come back to life, save for bosses and mini-bosses.
If no humanity is available, players are still able to progress in hollow form. Death in either form results in the loss of all carried souls and humanity. Players will subsequently spawn at their most recent bonfire with one chance at visiting the location of their death and recovering all lost souls and humanities. If the player dies before this is accomplished, the items are permanently lost.Although being a human is a prerequisite for most of the online play, there are still certain functions that occur no matter what state a player’s character is in, so long as the game is connected to the internet. Whenever the game is connected to the internet players can toggle “blood stains” to view the deaths of other players in the area. This can be beneficial in learning about traps or hidden enemies. Players can also see the shades of other players who are in the same area and see what they are doing.
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