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Dark Souls Full PC Game



DARK SOULS:

Dark Souls (ダークソウル Dāku Souru?) is an action role-playing video game set in an open world environment. It was developed and published for PlayStation 3 and Xbox 360 by From Software in Japan and by Namco Bandai Games internationally. A spiritual successor to From Software's Demon's Souls, Dark Souls began development under the working title Project Dark. The game was released in 2011, in Japan on September 22, in North America on October 4, in Australia on October 6, and in Europe on October 7.[6] On August 24, 2012, the "Prepare to Die" edition of Dark Souls was released for PC, featuring additional content previously unavailable to PlayStation 3 and Xbox 360 users. On October 23, 2012, the additional content from the PC version was released as downloadable content for consoles under the title Artorias of the Abyss.
Dark Souls takes place in the fictional kingdom of Lordran. Players assume the role of a cursed human character who has been chosen to make a pilgrimage out of the Undead Asylum to discover the fate of the undead. The plot of Dark Souls is primarily told through descriptions of in-game items and dialogue with non-playable characters (NPCs). Players must piece together what vague information they obtain in order to understand the story, rather than having it laid out for them by the game. Dark Souls garnered recognition due to its grueling difficulty and unforgiving challenge. The game world is filled with weapons, armor and consumable items that serve to assist the player throughout their journey.
Dark Souls received high praise from critics due to its difficulty and deeply rooted mythology. In April 2013, From Software announced Dark Souls had sold more than 2.3 million copies. The PC version was the second most played Games for Windows Live title in 2012 based on unique users.[10] Dark Souls II was announced on December 7, 2012, and was released on March 11, 2014.






GAMEPLAY:

Dark Souls is a third-person RPG. The core mechanic of the game is that it uses death to teach players how to react in hostile environments. Dark Souls takes place in a large and continuous open world environment. Players are able to travel to and from areas and explore various paths, although certain prerequisites have to be met in order to unlock certain areas. Scattered throughout the game world are bosses and creatures of varying types that must be defeated. With each enemy killed, the player will receive a relative amount of "souls" which act as both currency and experience points.
Central to Dark Souls are bonfires. Bonfires are scattered throughout the world and function as resting hubs and save points for the player. While resting, players can level up and repair their equipment, among other things. Resting at a bonfire is restorative and all but necessary for progression in the game. However, resting at a bonfire causes all of the previously defeated enemies of an area to come back to life, save for bosses and mini-bosses.
Another important aspect of Dark Souls is the “humanity” system. There are two states of being in the game. While in “human” form, the character will appear human with healthy skin. Being human opens the online portion of the game, allowing for the summoning of allies and the invasion of other players, while also benefiting players with minor increases to their character’s statistics. However, every time a player dies in human form, they will enter “hollow” form, where they appear undead. In order to retain their status as human, players must consume a “humanity” and visit a bonfire. Humanities can be acquired for defeating certain enemies or by obtaining treasures.
If no humanity is available, players are still able to progress in hollow form. Death in either form results in the loss of all carried souls and humanity. Players will subsequently spawn at their most recent bonfire with one chance at visiting the location of their death and recovering all lost souls and humanities. If the player dies before this is accomplished, the items are permanently lost.Although being a human is a prerequisite for most of the online play, there are still certain functions that occur no matter what state a player’s character is in, so long as the game is connected to the internet. Whenever the game is connected to the internet players can toggle “blood stains” to view the deaths of other players in the area. This can be beneficial in learning about traps or hidden enemies. Players can also see the shades of other players who are in the same area and see what they are doing.
Communication between players is deliberately limited. If the player is in "party chat" on the Xbox 360, the game will set itself to offline mode. On the other hand, private chat between two players at a time is allowed. Other than character gestures, the only other communication players have with one another comes by way of “Orange Soap Stones,” which allow players to write limited messages that can be read by others in the same area. Sometimes these messages will be deliberately misleading, which adds to the immense difficulty of the game. Some areas of the game have been designated unofficial Player vs. Player (PVP) hotspots by the community. In these areas, it is common to find hundreds of players either invading or waiting to be invaded, in order to engage in duels.



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