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BioShock



BIOSHOCK:

BioShock is a first-person shooter video game developed by Irrational Games (at the time named 2K Boston), and published by 2K Games. The game was released for Microsoft Windows and Xbox 360 platforms in August 2007; a PlayStation 3 port by Irrational, 2K Marin, 2K Australia and Digital Extremes was released in October 2008, and an OS X port by Feral Interactive in October 2009. A mobile version was developed by IG Fun. The game's concept was developed by Irrational's creative lead, Ken Levine, and was based on the ideas of Objectivism as highlighted by Ayn Rand, while incorporating influences from other authors such as George Orwell. The game is considered a spiritual successor to the System Shock series, which many of Irrational's team including Levine had worked on previously.
BioShock is set in 1960, in which the player guides the protagonist, Jack, after his airplane crashes in the ocean near the bathysphere terminus that leads to the underwater city of Rapture. Built by the business magnate Andrew Ryan, the city was intended to be an isolated utopia, but the discovery of ADAM, a plasmid which grants superhuman powers, initiated the city's turbulent decline. Jack tries to find a way to escape, fighting through hordes of ADAM-obsessed enemies such as the deadly Big Daddies, while engaging with the few sane humans that remain and eventually learning of Rapture's past. The player, as Jack, is able to defeat foes in a number of ways by using weapons, utilizing plasmids that give unique powers and by turning Rapture's own defenses against them. BioShock includes elements of role-playing games, giving the player different approaches in engaging enemies such as by stealth, as well as moral choices of saving or killing characters
BioShock received critical acclaim and was particularly praised by critics for its morality-based storyline, immersive environment and its unique setting. It received several Game of the Year awards from different media outlets, including from BAFTA, Game Informer, Spike TV, and X-Play. Since its release a direct sequel has been released, BioShock 2 by 2K Marin, as well a third game titled BioShock Infinite by Irrational Games.



GAMEPLAY:


BioShock is a first-person shooter with role-playing game customization and stealth elements, and is similar to System Shock 2. The player takes the role of Jack, who aims to fight his way through Rapture using weapons and plasmids (genetic alterations) in order to complete objectives. At times, the player may opt to use stealth tactics to avoid detection by security cameras and automated turrets.[16] While exploring Rapture, the player collects money which can be used at various vending machines to gain ammunition, health, and additional equipment. The player also comes across spare parts that can be used at "U-Invent" machines to create new weapons or usable items. Cameras, turrets, safes, door locks, and vending machines can all be hacked to the player'
s advantage, providing benefits such as attacking the player's foes, revealing their contents to the player, allowing entry to locked areas, or allowing the player to purchase items at a discount. Hacking requires the player to complete a mini-game similar to Pipe Mania in a limited amount of time.The player is given a "research camera" early in the game, allowing Jack to take photographs of enemies to help analyze them, with better quality photographs providing more beneficial analysis. After performing enough analysis of an enemy, the player is granted increased damage, gene tonics, and other bonuses when facing that type of enemy in future battles.Glass-walled "Vita-Chambers" can also be found throughout the game, which the player does not use directly. Instead, should Jack die, his body is reconstituted at the nearest one, retaining all of his possessions, but only a portion of his full health.[21] In a patch for the game, the player has the option to disable the use of these Vita-Chambers, such that if Jack dies, the player will need to restart from a saved game.
The player can collect and assign a number of plasmids and gene tonics which grant Jack the ability to unleash special attacks or confer passive benefits such as improved health or hacking skills. "Active" plasmids—those that are triggered by the player such as most offensive plasmids— require serum (known as EVE) to be used in a manner similar to magic points; EVE can be replenished via syringes. These plasmids also alter the player's appearance to reflect "sacrificing one's humanity".[24] "Tonics" are passive plasmids and require no EVE to gain their benefit; the player can only equip a limited number of plasmids and tonics at any time. Tonics offer a variety of passive benefits. These include an increase in Jack's strength, more efficient use of EVE, resistance to damage or facilitation of hacking machines. The game encourages creative combinations of plasmids, weapons, and the use of the environment.

Plasmids can be collected at certain specific points around the city throughout the storyline, but can also purchased by the player at "Gatherer's Gardens" using the ADAM mutagen from Little Sisters. In order to collect the ADAM, the player must first defeat the "Big Daddy"—genetically enhanced humans grafted to an armored diving suit—that accompanies and guards each Little Sister. After this, the player is faced with a moral dilemma: either to kill the Little Sister to harvest a great deal of ADAM, or to save the Little Sister and gain a smaller amount (though for every three Sisters spared, a gift of a large amount of ADAM is given to the player).



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